<?xml version="1.0" encoding="utf-8"?>
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
<agents version="1" signature="2580098839">
  <agent type="behaviac::NPC" base="behaviac::Agent" signature="2871978224">
    <properties>
      <property name="AdjustCastDistanceIndex" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="AIState" type="string" member="true" static="false" agent="behaviac::NPC" />
      <property name="AroundTime" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="AttackState" type="bool" member="true" static="false" agent="behaviac::NPC" />
      <property name="BalanceValue" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="bAppearIn" type="bool" member="true" static="false" agent="behaviac::NPC" />
      <property name="bAround" type="bool" member="true" static="false" agent="behaviac::NPC" />
      <property name="bAroundLeft" type="bool" member="true" static="false" agent="behaviac::NPC" />
      <property name="bAroundRight" type="bool" member="true" static="false" agent="behaviac::NPC" />
      <property name="bAttack" type="bool" member="true" static="false" agent="behaviac::NPC" />
      <property name="bNavigate" type="bool" member="true" static="false" agent="behaviac::NPC" />
      <property name="CastSkillDistance" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="currentBehaviroEventType" type="string" member="true" static="false" agent="behaviac::NPC" />
      <property name="currentLookAtDir" type="float" member="true" static="false" agent="behaviac::NPC" />
      <property name="currentRingDistance" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="currentSpeed" type="float" member="true" static="false" agent="behaviac::NPC" />
      <property name="currentTargetDistance" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="DefenceState" type="GameObject::DefenceStates" member="true" static="false" agent="behaviac::NPC" />
      <property name="Direction" type="float" member="true" static="false" agent="behaviac::NPC" />
      <property name="EventState" type="string" member="true" static="false" agent="behaviac::NPC" />
      <property name="ExpectLookAtDir" type="float" member="true" static="false" agent="behaviac::NPC" />
      <property name="fBlockDir" type="float" member="true" static="false" agent="behaviac::NPC" />
      <property name="FightingRingAvoidAngle" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="FightState" type="bool" member="true" static="false" agent="behaviac::NPC" />
      <property name="fSkillBlockType" type="float" member="true" static="false" agent="behaviac::NPC" />
      <property name="ID" type="ulong" member="true" static="false" agent="behaviac::NPC" />
      <property name="intDirection" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="Job" type="GameObject::JobType" member="true" static="false" agent="behaviac::NPC" />
      <property name="LeftSpacing" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="LogicState" type="GameObject::AIStates" member="true" static="false" agent="behaviac::NPC" />
      <property name="LookPoint" type="Vector3" member="true" static="false" agent="behaviac::NPC" />
      <property name="m_nSkillBlockType" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="maxHP" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="maxSpeed" type="float" member="true" static="false" agent="behaviac::NPC" />
      <property name="MoveState" type="GameObject::MoveStates" member="true" static="false" agent="behaviac::NPC" />
      <property name="nDeBugVariable" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="NegativeShield" type="bool" member="true" static="false" agent="behaviac::NPC" />
      <property name="nickName" type="string" member="true" static="false" agent="behaviac::NPC" />
      <property name="Nil" type="System::Object*" member="true" static="false" agent="behaviac::NPC" />
      <property name="NpcCurrentPosition" type="Vector3" member="true" static="false" agent="behaviac::NPC" />
      <property name="NpcTargetCount" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="nSendStopMessageIndex" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="nSkillTime" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="Offensive" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="OffensiveStepMax" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="OffensiveStepMin" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PatrolPathA" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PatrolPathAStart" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PatrolPathATeam" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PatrolPathB" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PatrolPathBStart" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PatrolPathBTeam" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="patrolState" type="GameObject::PatrolState" member="true" static="false" agent="behaviac::NPC" />
      <property name="Performance" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PerformanceCD" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanAngerMax" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanAngerMin" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanAttackMax" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanAttackMin" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanBeHitMax" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanBeHitMin" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanBlockMax" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanBlockMin" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanCurrentAnger" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanCurrentAttack" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanCurrentBeHit" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanCurrentBlock" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanCurrentDodge" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanCurrentLeisure" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanCurrentParry" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanCurrentPatrol" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanCurrentPerfectParry" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanCurrentShow" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanDodgeMax" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanDodgeMin" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanLeisureMax" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanLeisureMin" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanParryMax" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanParryMin" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanPatrolMax" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanPatrolMin" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanPerfectParryMax" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanPerfectParryMin" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanShowMax" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanShowMin" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlanType" type="GameObject::PlanEventType" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlayerPostion" type="Vector3" member="true" static="false" agent="behaviac::NPC" />
      <property name="playerState" type="GameObject::FightingState" member="true" static="false" agent="behaviac::NPC" />
      <property name="PlayerTarget" type="bool" member="true" static="false" agent="behaviac::NPC" />
      <property name="PositiveShield" type="bool" member="true" static="false" agent="behaviac::NPC" />
      <property name="Rage" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="RageCD" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="RayLeftAngle" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="RayNpcCurrentPosition" type="Vector3" member="true" static="false" agent="behaviac::NPC" />
      <property name="RayRightAngle" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="RightSpacing" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="RingPosition" type="GameObject::FightingRing" member="true" static="false" agent="behaviac::NPC" />
      <property name="SearchAnchorPositon" type="Vector3" member="true" static="false" agent="behaviac::NPC" />
      <property name="SkillStateTime" type="int" member="true" static="false" agent="behaviac::NPC" />
      <property name="SourcePoint" type="Vector3" member="true" static="false" agent="behaviac::NPC" />
      <property name="TargetAngle" type="float" member="true" static="false" agent="behaviac::NPC" />
      <property name="TeamPatrolState" type="GameObject::PatrolState" member="true" static="false" agent="behaviac::NPC" />
      <property name="TeamPlayerLastPosition" type="Vector3" member="true" static="false" agent="behaviac::NPC" />
      <property name="WanderPoint" type="Vector3" member="true" static="false" agent="behaviac::NPC" />
    </properties>
  </agent>
  <agent type="behaviac::PLAYER" base="behaviac::Agent" signature="1927234720">
    <properties>
      <property name="BalanceValue" type="int" member="true" static="false" agent="behaviac::PLAYER" />
      <property name="DefenceState" type="GameObject::DefenceStates" member="true" static="false" agent="behaviac::PLAYER" />
      <property name="fBlockDir" type="float" member="true" static="false" agent="behaviac::PLAYER" />
      <property name="fSkillBlockType" type="float" member="true" static="false" agent="behaviac::PLAYER" />
      <property name="MoveState" type="GameObject::MoveStates" member="true" static="false" agent="behaviac::PLAYER" />
      <property name="Nil" type="System::Object*" member="true" static="false" agent="behaviac::PLAYER" />
      <property name="NpcTargetCount" type="int" member="true" static="false" agent="behaviac::PLAYER" />
      <property name="SkillStateTime" type="int" member="true" static="false" agent="behaviac::PLAYER" />
    </properties>
  </agent>
  <agent type="behaviac::SCENE" base="behaviac::Agent" signature="121699315">
    <properties>
      <property name="currentBehaviroEventType" type="string" member="true" static="false" agent="behaviac::SCENE" />
      <property name="ID" type="uint" member="true" static="false" agent="behaviac::SCENE" />
      <property name="MaxPassersNpc" type="int" member="true" static="false" agent="behaviac::SCENE" />
      <property name="PassersNpc" type="int" member="true" static="false" agent="behaviac::SCENE" />
      <property name="PassersNpcTime" type="int" member="true" static="false" agent="behaviac::SCENE" />
    </properties>
  </agent>
</agents>