_default =
{
	name = ""
	type = Request
}

stand = 
{
	name = Stop
}

start =
{
	name = Start
}

forward = 
{
	name = Forward
}

hang = 
{
	name = Hang
}

getup = 
{
	name = GetUp
}

climb = 
{
	name = Climb
}

grasp = 
{
	name = Grasp
}

jump = 
{
	name = Jump
}

turn =
{
	name = Turn
}

lean =
{
	name = Lean
}

incline =
{
	name = Incline
}

hangback =
{
	name = HangBack
}

through =
{
	name = Through
}

fall =
{
	name = Fall
}

leftattack =
{
	name = LeftAttack
}

rightattack =
{
	name = RightAttack
}

BeAttacked =
{
	name = BeAttacked
}

Expression =
{
	name = PlayExpression
}

PullinWeapon = 
{
	name = RecycleWeapon
}

PulloutWeapon = 
{
	name = WeaponIdle
}

Back = 
{
	name = Back
}

FarAttack = 
{
	name = FarAttack
}

TurnLeft =
{
	name = TurnLeft
}

TurnRight =
{
	name = TurnRight
}

Dodge = 
{
	name = Dodge
}

DodgeLoop = 
{
	name = DodgeLoop
}

Block = 
{
	name = Block
}

BlockIdle = 
{
	name = BlockIdle
}

Parry = 
{
	name = Parry
}

FightIdle = 
{
	name = FightIdle
}

CounterAttack =
{
	name = CounterAttack
}

BlockBreak =
{
	name = BlockBreak
}

Charge = 
{
	name = Charge
}

ChargeAttack = 
{
	name = ChargeAttack
}

PlayCustomAnimation =
{
	name = PlayCustomAnimation
}

GKnockBack =
{
	name = GKnockBack
}
GKnockBackArc =
{
	name = GKnockBackArc
}
GKnockDown =
{
	name = GKnockDown
}

GKnockUp =
{
	name = GKnockUp
}

AKnockBack =
{
	name = AKnockBack
}

AKnockDown =
{
	name = AKnockDown
}

WallBounce =
{
	name = WallBounce
}

GroundBounce =
{
	name = GroundBounce
}

StrafeLeft = 
{
	name = StrafeLeft
}

StrafeRight = 
{
	name = StrafeRight
}

Pushed = 
{
	name = Pushed
}

Avoid =
{
	name = Avoid
}

PushRight =
{
	name = PushRight
}

PushLeft =
{
	name = PushLeft
}

AttackKnockUp =
{
	name = AttackKnockUp
}

AirAttackKnockDown =
{
	name = AirAttackKnockDown
}

AirAttack =
{
	name = AirAttack
}

Float =
{
	name = Float
}

Death = 
{
	name = Death
}

NPCAttack1 = 
{
	name = NPC_Attack10_01
}

NPCAttack2 = 
{
	name = NPC_Attack10_02
}

NPCAttack3 = 
{
	name = NPC_Attack10_03
}

Rebound = 
{
	name = Rebound
}

LeftAttackAdaptation =
{
	name = LeftAttackAdaptation
}

RightAttackAdaptation = 
{
	name = RightAttackAdaptation
}

Sprint = 
{
	name = Sprint
}

QingGongJump = 
{
	name = QingGongJump
}

AirLeftAttack = 
{
	name = AirLeftAttack
}

AirRightAttack = 
{
	name = AirRightAttack
}

AirAltLeftAttack = 
{
	name = AirAltLeftAttack
}

AirAltRightAttack = 
{
	name = AirAltRightAttack
}

Weapon = 
{
	name = Weapon
}

UnWeapon = 
{
	name = UnWeapon
}