_default = { emitted = false }

Speed = 
{
	name = ControlParameters|Speed
	range = [0, 1.0]
	default = 0
}

PlaySpeed =
{
	name = ControlParameters|PlaySpeed
	range = [0, 1.0]
	default = 1.0
}

Heading =
{
	name = ControlParameters|Bank
	range = [-1.0, 1.0]
	default = 0
}

StartHeading =
{
	name = ControlParameters|StartHeading
	range = [-180, 180]
}

TurnAngle =
{
	name = ControlParameters|CutTurnHeading
	range = [0, 180]
}

GraspHeight =
{
	name = ControlParameters|GraspHeight
	range = [194, 376.4]
}

LookAt =
{
	name = ControlParameters|LookAt
}

LookAtWeight =
{
	name = ControlParameters|LookAtWeight
	range = [0, 1]
}

LookAtTargetFrameWorldSpace = 
{
	name = ControlParameters|LookAtTargetFrameWorldSpace
}

IKWeight =
{
	name = ControlParameters|IKWeight
	range = [0, 1]
}

LandSwitch =
{
	name = ControlParameters|LandSwitch
	range = [0, 3]
}

JumpHeight =
{
	name = ControlParameters|JumpHeight
	range = [-2, 1]
	default = 0
}

JumpDistance =
{
	name = ControlParameters|JumpDistance
	range = [142, 632.28]
	default = 332.0
}

LeanDistance =
{
	name = ControlParameters|LeanDist
	range = [81, 237]
	default = 237
}

LeanToRunAngle =
{
	name = ControlParameters|LeanToRunAngle
	range = [-180, 180]
	default = 90
}

IdleToClimb = 
{
	name = ControlParameters|IdleToClimb
	range = [37, 172]
	default = 37
}

RunToClimb = 
{
	name = ControlParameters|RunToClimb
	range = [105, 290]
	default = 105
}

HeightCtrl =
{
	name = ControlParameters|HeightCtrl
	range = [0.4, 100]
}

ClimbToGetUp =
{
	name = ControlParameters|ClimbToGetUp
	range = [115, 225]
	default = 105
}

ClimbToThrough =
{
	name = ControlParameters|ClimbToThrough
	range = [105, 206]
	default = 105
}

JumpToClimb =
{
	name = ControlParameters|JumpToClimb
	range = [190, 250]
	default = 190
}

SlopeAngle =
{
	name = ControlParameters|WalkAngle
	range = [-45, 45]
	default = 0
}

FallDistance =
{	
	name = ControlParameters|FallDistance
	range = [0, 500]
	default = 0
}

ClimbHeight =
{
	name = ControlParameters|ClimbHeight
	range = [0, 300]
	default = 0
}

AnimationDistanceToWall =
{
	name = ControlParameters|AnimationDistanceToWall
	range = [0, 1000]
	default = 0
	emitted = true
}

AnimationHeightToWallTop =
{
	name = ControlParameters|AnimationHeightToWallTop
	range = [0, 1000]
	default = 0
	emitted = true
}

Expression =
{
	name = ControlParameters|ExpressionSwitch
	range = [0, 10]
	default = 0
}

BeAttackedType = 
{
	name = ControlParameters|BeAttackedType
	range = [0, 2]
	default = 0
}

BeAttackedSwitch =
{
	name = ControlParameters|BeAttackedSwitch
	range = [0, 3]
	default = 0
}

StrafePos =
{
	name = ControlParameters|StrafePos
}

AttackAngle =
{
	name = ControlParameters|AttackAngle
}

BeAttackedVerticalDirection =
{
	name = ControlParameters|BeAttackedHeavyDirection
}

StrafeAnimationWeight = 
{
	name = ControlParameters|StrafeAnimationWeight
}

ForwardSpeed =
{
	name = ControlParameters|ForwardSpeed
}

DodgeDirection =
{
	name = ControlParameters|DodgeDirection
}

BlockDirection = 
{
	name = ControlParameters|BlockDirection
}

BlockType = 
{
	name = ControlParameters|BlockDirection
	range = [0, 1]
}

CustomAnimationIndex =
{
	name = ControlParameters|CustomAnimIndex
}

AvoidDirection =
{
	name = ControlParameters|AvoidDirection
}

PushedDirection =
{
	name = ControlParameters|PushedDirection
}

WalkSide =
{
	name = ControlParameters|WalkSide
}

GKnockBackChooser =
{
	name = ControlParameters|GKnockBack_Chooser
}

DistanceToGround = 
{
	name = ControlParameters|DistanceToGround
}

DistanceToWall = 
{
	name = ControlParameters|DistanceToWall
}

FloatChooser =
{
	name = ControlParameters|FloatChooser
	range = [0, 1]
}

FloatLandChooser =
{
	name = ControlParameters|FloatLandChooser
	range = [0, 1]
}

KnockUpChooser =
{
	name = ControlParameters|KnockUpChooser
	range = [0, 1]
}

SprintAngle = 
{
	name = ControlParameters|SprintAngle
	range = [0, 1]
}