---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by HUAFEI2.
--- DateTime: 2020/6/11 15:11
---

local LBaseSceneManager = ImportScript("ugc_common/script/core/scene/scene_manager.lua").LBaseSceneManager;

---@class LSceneManager
local LSceneManager = LSceneManager or class("LSceneManager", LBaseSceneManager);

function LSceneManager:ctor()
    
end

function LSceneManager:dtor()
    --
end

---@param szResPath string
---@param szPlotPath string
---@return boolean
function LSceneManager:BrowseMapByResPath(szResPath, szPlotPath)
    if not szPlotPath then
        szPlotPath = "";
    end

    return KLGameWorld.BrowseMapByResPath(szResPath, szPlotPath);
end

function LSceneManager:DestroyCurMap()
    return KLGameWorld.DestroyCurMap();
end

_G.g_SceneManager = LSceneManager:new();
