1 = LeftFootStep
2 = RightFootStep

20000 = XYL_Attack_L_1
20001 = Cast_XYL_AttackL_1
20002 = Cast_XYL_AttackL_1
20003 = Cast_XYL_AttackL_1
20004 = Cast_XYL_AttackL_1
20005 = Cast_XYL_AttackL_1
20006 = Cast_XYL_AttackL_1
20007 = Cast_XYL_AttackL_1
20008 = Cast_XYL_AttackL_1
20009 = Cast_XYL_AttackL_1
20010 = Cast_XYL_AttackL_1
20011 = Cast_XYL_AttackL_1
20012 = Cast_XYL_AttackL_1
20013 = Cast_XYL_AttackL_1
20014 = Cast_XYL_AttackR_1
20015 = Cast_XYL_AttackR_1
20016 = Cast_XYL_AttackR_1
20017 = Cast_XYL_AttackR_1
20018 = Cast_XYL_AttackR_1
20019 = Cast_XYL_AttackR_1
20020 = Cast_XYL_AttackR_1
20021 = Cast_XYL_AttackR_1
20022 = Cast_XYL_AttackR_1
20023 = Cast_XYL_AttackR_1
20024 = Cast_XYL_AttackR_1
20025 = Cast_XYL_AttackR_1
20026 = Cast_XYL_AttackR_1
20027 = Cast_XYL_AttackR_1
20028 = Cast_XYL_AttackR_1
20029 = Cast_XYL_AttackR_1
20030 = Cast_XYL_AttackL_1
20031 = Cast_XYL_AttackL_1
20032 = Cast_XYL_AttackL_1
20033 = Cast_XYL_AttackL_1
20034 = Cast_XYL_AttackL_1
20035 = Cast_XYL_AttackL_1
20036 = Cast_XYL_AttackL_1
20037 = Cast_XYL_AttackL_1
20038 = Cast_XYL_AttackL_1
20039 = Cast_XYL_AttackL_1
20040 = Cast_XYL_AttackL_1
20041 = Cast_XYL_AttackL_1
20042 = Cast_XYL_AttackL_1
20043 = Cast_XYL_AttackL_1
20044 = Cast_XYL_AttackL_1
20045 = Cast_XYL_AttackL_1
20046 = Cast_XYL_AttackL_1

20047 = Cast_XYL_AttackR_1
20048 = Cast_XYL_AttackR_1
20049 = Cast_XYL_AttackR_1
20050 = Cast_XYL_AttackR_1
20051 = Cast_XYL_AttackR_1

20052 = Cast_XYL_AttackR_1
20053 = Cast_XYL_AttackR_1
20054 = Cast_XYL_AttackR_1
20055 = Cast_XYL_AttackR_1
20056 = Cast_XYL_AttackR_1











30001 = BeHit_Blood_01
30002 = BeHit_Blood_02
30003 = BeHit_Blood_03
30004 = BeHit_Blood_04
30005 = BeHit_Blood_05
30006 = BeHit_Blood_06
30007 = BeHit_Blood_07
30008 = BeHit_Blood_08
30009 = BeHit_Blood_09
30010 = BeHit_Blood_10
30011 = BeHit_Blood_11
30012 = BeHit_Blood_12
30020 = BeHit_Sword_01
30021 = BeHit_Sword_02
30022 = BeHit_Sword_03

40000 = BeHit_Sword_UpToDown
40001 = BeHit_Sword_DownToUp
40002 = BeHit_Sword_LeftToRight
40003 = BeHit_Sword_RightToLeft
40004 = BeHit_Sword_Impale
40005 = BeHit_Sword_LeftUpToRightDown
40006 = BeHit_Sword_RightUpToLeftDown
40007 = BeHit_Sword_LeftDownToRightUp
40008 = BeHit_Sword_RightDownToLeftUp


50001 = BeLock
50002 = Block_1
50003 = Parry_1
50004 = BeUnloaded




