---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by gyz.
--- DateTime: 2020/6/29 14:43
---

local LBaseStaticMeshActor = ImportScript("ugc_common/script/core/actor/static_mesh_actor.lua").LBaseStaticMeshActor;
local LActor = ImportScript("ugc_common/script/mobile/actor/actor_impl.lua").LActor;

---@class LStaticMeshActor
LStaticMeshActor = LStaticMeshActor or class("LMeshActor", LBaseStaticMeshActor, LActor);

function LStaticMeshActor:ctor(kActor)
    self.m_kStaticMeshActor = kActor
    LOG_I("LStaticMeshActor:ctor", self, kActor, self.m_name, self.m_kStaticMeshActor)
end

function LStaticMeshActor:dtor()
    LOG_I("LStaticMeshActor:dtor()");
end

---@return boolean
---@param szMeshPath string
function LStaticMeshActor:SetMeshRes(szMeshPath)
    return false
    --return self.m_kStaticMeshActor:SetMeshRes(szMeshPath);
end
