---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by HUAFEI2.
--- DateTime: 2020/6/16 16:53
--- 
--- Modified by liaogaocan at 2020-6-29 11:34:11
---

ImportScript("ugc_common/script/core/event/event_dispatcher.lua");

---@class LGameStateManager
local LGameStateManager = LGameStateManager or class("LGameStateManager");

function LGameStateManager:ctor()
    --
end

function LGameStateManager:dtor()
    --
end

function LGameStateManager:Init()
    LOG_I("[LGameStateManager:Init]");
end

function LGameStateManager:UnInit()
    LOG_I("[LGameStateManager:UnInit]");
end

function LGameStateManager:GameTick()
    --
end

-- _G.g_GameStateManager = LGameStateManager:new();
