---
--- Date         : 2020-07-15 16:03:30
--- Author       : LICHAO7
--- LastEditors  : LICHAO7
--- LastEditTime : 2020-07-24 17:15:32
--- Description  : 
---
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by HUAFEI2.
--- DateTime: 2020/6/4 14:18
---

---@class LBaseActorManager
LBaseActorManager = LBaseActorManager or class("LBaseActorManager");

function LBaseActorManager:ctor()
    --
end

function LBaseActorManager:dtor()
    --
end

---@return LBaseLocalPlayer
function LBaseActorManager:CreateLocalPlayer(szMeshPath)
    return nil;
end

---@param szMeshPath string
---@return LBaseSkeletalMeshActor
function LBaseActorManager:CreateSkeletalMeshActor(szMeshPath)
    return nil;
end

---@param szMeshPath string
---@return LBaseStaticMeshActor
function LBaseActorManager:CreateStaticMeshActor(szMeshPath)
    return nil;
end

---@param szParticleSystemPath string
---@return LBaseEmitter
function LBaseActorManager:CreateEmitter(szParticleSystemPath)
    return nil;
end

---@param szResPath string
---@return LBaseWheeledVehicleActor
function LBaseActorManager:CreateWheeledVehicleActor(szResPath)
    return nil;
end

---@param lActor LBaseActor
---@return boolean
function LBaseActorManager:DestroyActor(lActor)
    return false;
end

---@return LBaseActor
function LBaseActorManager:GetActorById(actorId)
    return nil
end

---@return LBaseLocalPlayer
function LBaseActorManager:GetLocalPlayer()
    return nil;
end

--@return boolean
function LBaseActorManager:DestroyAllActor()
    return true;
end

